
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
WHAT MAKES MY EXPERIENCE UNIQUE?
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Once again took over the live-ops squad completely.
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Active participant while still being an intern.
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Worked on other studio titles such as - Rayman Adventures & Starlink: Battle For Atlas.
GAME SCREENSHOTS
TEAM
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
DURATION
CALENDER
Ubisoft India
Multiplayer Game Design
Midcore, Adventure, Racing
2D, Side-scroller
Singleplayer / Multiplayer
Custom Engine
Mobile
4 Months
2018 July - October
A level-based midcore racing game where the objective of the player is to keep progressing on a saga map while collecting and upgrading bike parts to continue being competent enough to complete other levels of the game.
Despite the retention, durables, and progression systems, the game also involves asynchronous multiplayer which incites the inherent human will to compete and beat others through skill.
The game mainly monetizes on monthly content, weekly sales, and limited event currencies.
MY EXPERIENCE
TOOLS
Custom Engine
Word
Excel
PowerPoint
Confluence
Photoshop
Outlook
Teams
JIRA
Perforce
I was directly managing the PvP content for Trails: Frontier, and irrespective of my assigned status, I was also handling the events and feature design of the game at the side as well.
MY RESPONSIBILITIES
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PvP monthly content design updates (Eg; Rewards).
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Reward balancing to encourage engagement and monetization.
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Revamp the matchmaking design to account for more social interactions.
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Event design and UI / UX for PvP, and a Halloween update.
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PvP design and social game mechanics for a core game update.
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Collaborating with Data Analysts to review data to improve future updates.
Working on Trials significantly deepened my understanding of how a game community operates and how to manage a game's content and meta.
Driven by my enthusiasm, I also explored workflows on Rayman Adventures and Starlink: Battle for Atlas. However thereafter, due to project management needs, I was eventually fully assigned to Starlink: Battle for Atlas to continue contributing full-time.
REFERENCES
In case you want feedback about my work, feel free to contact:
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Rohit Suvarna, senior game design mentor assigned for my internship (rohit.suvarna@ubisoft.com).